![]() In addition, once it hits level 9-11, it brings its own troops to battle, thus adding more meatshield or damage to the party as needed. It can hold the line during the early levels just like any other martial build, but also cast rituals and utility spells once it hits Tier 2, before progressing to nearly full spellcaster in Tier 3 & 4. It is hard to hit (though if it does get hit it won't last all that long) and even harder to push into a situation where the build doesn't offer multiple options for surviving or even overcoming the odds entirely. The Death Knight is an attempt to combine the survivability of a martial class with the versatility of a spell caster. ![]() The Death Knight is a D&D 5th edition build that uses only official source material, namely the Player's Handbook, the Dungeon Master's Guide and Xanathar's Guide to Everything. 4.6.2 Level 4-6: Fighter, Cleric, WarlockÄescription "A jack of all trades is a master of none, but oftentimes better than a master of one.".4.5.2.6 Spell Storing & Spellslot Restoring Items (attunement).4.5.2.5 Wand of the Warmage (+1 uncommon/+2 rare/+3 very rare, attunement).4.5.2.4 Staff of Power (very rare, attunement).4.5.2.3 Sentinel Shield (uncommon, attunement).4.5.2.1 Headband of Intellect (uncommon, attunement).
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